Archives of Nethys

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Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Proximity Alert (Ex)

Source Galaxy Exploration Manual pg. 29
Level Required 11
As a standard action, you cause a personal comm unit you touch to sense and transmit subtle electronic impulses back to you. You gain blindsense (electricity) with a range of 30 feet centered on the comm unit. This effect lasts for 1 hour or until you move more than 100 feet from the comm unit. As a move action, you can expend an unused spell slot to also gain blindsight (electricity) with a range of 30 feet centered on the comm unit, which lasts for a number of rounds equal to twice the expended spell’s level.