Archives of Nethys

Pathfinder | Starfinder

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Main Details | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Recode Gem (Su)

Source Starfinder Armory pg. 156
Level Required 2
You can alter the spell contained within the encoded lattices of a spell gem. This requires 1 minute of uninterrupted concentration. You hijack the power within the gem by inserting your own spellcode, replacing the spell originally encoded within the gem with one of your spells known of an equal or lower level. You can’t insert a replacement spell with expensive material components or that requires the expenditure of Resolve Points unless the original spell required components of equal or greater value or the same amount of Resolve Points. If you use this ability on a compound spell gem, it affects only one spell contained within the gem, leaving the other spell or spells intact. Once you have used this ability, you cannot recode another spell gem until you rest for 10 minutes and expend 1 Resolve Point to regain Stamina Points.