Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Restore Technology (Su)

Source Starfinder Enhanced pg. 80
Level Required 14
You can restore technological objects that have been broken beyond repair and bring technological constructs back from the dead as long as you can touch them, and they have not been completely destroyed or disintegrated. You must have access to an engineering toolkit and use this ability within 10 minutes of the object or construct’s demise. Doing so requires 1 minute of uninterrupted work. The revived target has 1 Hit Point, and any ability scores reduced to 0 are raised to 1. You repair all broken parts but can’t restore missing ones. A construct restored in this manner has a temporary negative level for 24 hours, and it returns with no Resolve Points, no Stamina Points, and no spell slots remaining. Restored objects become undamaged.