Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Scan Weakness (Su)

Source Starfinder Enhanced pg. 79
Level Required 8
You can scan a creature to find its weakness. As a move action, you can select a creature within 60 feet and attempt a Computers skill check; you can’t take 10 or take 20 on this check, even if an ability would allow you to do so in combat. The DC for this check is equal to 15 + 1-1/2 × the creature’s CR. If you succeed, you gain a +1 circumstance bonus to attack rolls against that creature, and any attacks you make against the target ignore 10 points of the target’s DR and energy resistances; both of these effects last until the beginning of your next turn. A creature you’ve targeted with scan weakness is immune to further uses of this magic hack for 24 hours.