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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
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Search
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Archives of Nethys
Biohacker
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Envoy
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Evolutionist
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Mechanic
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Mystic
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Nanocyte
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Operative
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Precog
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Solarian
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Soldier
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Technomancer
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Witchwarper
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Main Details
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Alternate Class Features
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Magic Hacks
Magic Hacks
You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.
Spell Countermeasures
(Ex)
Source
Starfinder Core Rulebook pg. 121
Level Required
2
You gain a +2 bonus to saving throws against spells and other magical effects.