Source Starfinder #23: Hive of Minds pg. 50 Level Required 8 If you have the spell countermeasures magic hack, as a standard action, you can spend 1 Resolve Point to extend that protection to creatures of your choice within 30 feet. This protection lasts 1 round per technomancer level you have, even if the creature subsequently moves more than 30 feet away from you. A creature can benefit from this ability again only after it has taken a 10-minute rest from which it could regain Stamina Points.
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