Archives of Nethys

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Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Stunning Surge (Su)

Source Starfinder Enhanced pg. 81
Level Required 14
You can redirect the energies surrounding an opponent and cause them to stop their actions. As a reaction after hitting an opponent with a weapon with the technological subtype, you can spend 1 Resolve Point to attempt to stun your target. The target must succeed at a Fortitude save or be stunned until the start of your next turn. Once you’ve used this ability to try to stun a creature, it’s then immune to your stunning surge for 24 hours.
You must know the power surge magic hack to learn this magic hack.