Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Vital Conversion (Su)

Source Tech Revolution pg. 35
Level Required 2
As a reaction when you use a spell to deal damage to a creature within 10 feet of you, you can convert some of that creature’s vital energies into electrical power. One battery in your possession regains a number of charges equal to the half the damage dealt or twice the spell’s level, whichever is less.