Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Armor Expert (Ex)

Source Starfinder Enhanced pg. 46
Level Required 2
You are an expert in working with and adjusting armor of various types and sizes. You can don or remove armor in half the time normally required to do so. When adjusting armor for a different sized creature, you gain a +4 circumstance bonus to your Engineering check. Finally, at 5th level, you can spend 1 Resolve Point to gain temporary proficiency with a particular suit of heavy or powered armor. This proficiency lasts for a number of hours equal to your half your level.