Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Alternate Class Features - Mechanic

Mechanics have access to the following alternate class features.

Experimental Apparatus (Su)

You have created an experimental apparatus, a unique item that blends technology and magic.

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Experimental Armor Prototype (Ex)

You construct an experimental prototype, a unique item that represents your research and development into a specific new type of technology. Your experimental prototype can take one of two forms: an armor or a weapon. You must choose one of these forms upon taking your first level of mechanic, and once this choice is made, it can’t be changed.

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Experimental Explosives (Ex)

You’re an expert at improvising explosives, the components for which you carry in a special pack, case, or weapons belt that weighs 1 bulk.

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Experimental Vehicle (Ex)

You’ve built a unique vehicle of your own design, using the custom vehicle rules to create your vehicle for free with an item level of 1.

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Experimental Weapon Prototype (Ex)

You construct an experimental prototype, a unique item that represents your research and development into a specific new type of technology. Your experimental prototype can take one of two forms: an armor or a weapon. You must choose one of these forms upon taking your first level of mechanic, and once this choice is made, it can’t be changed.

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Robotic Improvements

You’re constantly tinkering with your robotic components, adding, adjusting, and removing them as suits your wishes.

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