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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
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Archives of Nethys
Biohacker
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Envoy
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Evolutionist
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Mechanic
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Mystic
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Nanocyte
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Operative
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Precog
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Solarian
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Soldier
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Technomancer
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Vanguard
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Witchwarper
Drone
Main Details
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Alternate Class Features
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Archetypes
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Class Builds
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Exocortex
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Tricks
Alternate Class Features - Mechanic
Mechanics have access to the following alternate class features.
Experimental Apparatus
(Su)
You have created an experimental apparatus, a unique item that blends technology and magic.
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.
Experimental Armor Prototype
(Ex)
You construct an experimental prototype, a unique item that represents your research and development into a specific new type of technology. Your experimental prototype can take one of two forms: an armor or a weapon. You must choose one of these forms upon taking your first level of mechanic, and once this choice is made, it can’t be changed.
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.
Experimental Explosives
(Ex)
You’re an expert at improvising explosives, the components for which you carry in a special pack, case, or weapons belt that weighs 1 bulk.
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.
Experimental Vehicle
(Ex)
You’ve built a unique vehicle of your own design, using the custom vehicle rules to create your vehicle for free with an item level of 1.
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.
Experimental Weapon Prototype
(Ex)
You construct an experimental prototype, a unique item that represents your research and development into a specific new type of technology. Your experimental prototype can take one of two forms: an armor or a weapon. You must choose one of these forms upon taking your first level of mechanic, and once this choice is made, it can’t be changed.
Click here to see full details
.
Robotic Improvements
You’re constantly tinkering with your robotic components, adding, adjusting, and removing them as suits your wishes.
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.