Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Boost Speed (Ex)

Source Starfinder Enhanced pg. 47
Level Required 8
As a standard action, you can spend 1 Resolve Point to reconfigure the mechanical joints in a suit of armor (either your own or one worn by an adjacent willing ally) to increase the land speed of the wearer by 10 feet. This increases to 15 feet at 10th level, 20 feet at 14th level, and 25 feet at 18th level. This speed increase lasts a number of rounds equal to your Intelligence modifier.