Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Disguise Weapon (Ex)

Source Starfinder Enhanced pg. 46
Level Required 2
You are adept at making weapons look like devices of a different type. With 10 minutes of work, you can attempt an Engineering check versus a DC equal to 10 + 1-1/2 × the weapon’s level to disguise it as something mundane. If you are successful, you gain a +10 circumstance bonus to Disguise checks versus attempts to detect the true nature of the weapon.