Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Field Triage (Ex)

Source Starfinder Enhanced pg. 46
Level Required 2
Your artificial intelligence aids you in providing emergency treatment for yourself. You can spend 1 Resolve Point and take 10 minutes to tend your wounds to recover a number of Hit Points equal to three times your mechanic level. You must have an exocortex to learn this trick.