Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Forced Deconstruction (Ex)

Source Starfinder Enhanced pg. 49
Level Required 14
As a swift action, you can cause a wielded weapon to deal additional damage equal to your Intelligence modifier to constructs, objects, and creatures with the technological subtype. In addition, these attacks and abilities ignore an amount of hardness equal to your mechanic level. This hardness reduction doesn’t stack with that of the penetrating weapon property; instead, the weapon’s item level is increased by an amount equal to your Intelligence modifier for the purpose of calculating the amount of hardness the weapon ignores. These effects last until the end of the round.