Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Jury Rig (Ex)

Source Starfinder Enhanced pg. 46
Level Required 4
Sometimes it’s imperative to get a device working again as quickly as possible. With this mechanic trick, you can attempt to repair an item as a move action. The item has a chance to fail on each usage equal to 100 – ten times your Intelligence modifier. If a jury-rigged item fails, it takes twice as long as normal to repair it, and you can’t use this mechanic trick on it again.