Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Lower Access (Ex)

Source Starfinder Enhanced pg. 46
Level Required 2
You can quickly note weaknesses in the internal security of a computer system you can touch. As a move action, you can reduce the DC to hack the computer by an amount equal to half of your Intelligence modifier until the end of your next turn. This can apply only once to a given computer. If you use this on a computer and fail a Computers check to access it, you can spend 1 Resolve Point as a reaction to avoid activating a single countermeasure of your choice. Any additional countermeasures activate normally.