Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Magnetic Field (Ex)

Source Starfinder Enhanced pg. 48
Level Required 10
You can adjust the polarity of your armor to create a shifting magnetic field. As a standard action, you can create a cloud of metallic debris, microscopic particles, and small items that orbits you, granting you concealment against ranged attacks. This ability functions for a number of rounds equal to your Intelligence modifier. You can’t use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.
At 18th level, your magnetic field thickens, increasing the miss chance from your concealment to 50% against ranged attacks (though you are not considered to have total concealment).