Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Mech Defensive Expert (Ex)

Source Starfinder Enhanced pg. 47
Level Required 4
Your extensive experience working on mechs enables you to improve their defensive performance. You can spend 1 minute working on a mech to attempt an Engineering check with a DC equal to 10 + 1-1/2 × the mech’s tier. If you succeed, you can add +1 to the base AC and base save of the mech you are working on. Only one attempt can be made per specific mech, though you can attempt similar checks on other models of the same mech. At 15th level, this bonus increases to +2.