Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Ranged Coordination (Ex)

Source Starfinder Enhanced pg. 49
Level Required 14
As a reaction when you or an ally within 60 feet of you makes a ranged attack against an opponent, you can signal all allies within 60 feet of the attacking character. Signaled characters can take a reaction to make a ranged attack against the triggering opponent if they are within 60 feet of both the opponent and the ally making the initial ranged attack. All characters that attack the opponent using this ability become staggered until the end of their next turn. Once you use this ability, you can’t use it again until after you regain Stamina Points following a 10-minute rest.