Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Remote Diagnostics (Ex)

Source Starfinder Enhanced pg. 47
Level Required 4
You can attempt an Engineering check to determine whether, why, and how a technological device or construct is malfunctioning, up to a range equal to 10 feet × your Intelligence modifier. You must have line of sight to the device or construct. This mechanic trick only enables you to make the diagnosis; it does not allow you to attempt to repair the device or construct at this range.