Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Remote Mech Operation (Ex)

Source Starfinder Enhanced pg. 48
Level Required 10
Your custom rig enables you to operate a mech remotely. It gains the autopilot function with a Piloting bonus equal to 4 + 1-1/2 × the mech’s tier. You can use your custom rig to controlthe autopilot at a range of 5 miles, allowing you to engage, disengage, or enter coordinates for the autopilot as if you were in the mech. This range increases to 50 miles if you have the expert rig ability, 500 miles if you have the advanced rig ability, and has a planetary range if you have the superior rig ability. At 10th level, this ability only allows movement of the mech. At 14th you can spend 1 Resolve Point to remotely operate all systems onboard the mech as if you were in it, and at 18th level the range at which you can remotely operate all systems of the mech doubles.