Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Remote Starship Operation (Ex)

Source Starfinder Enhanced pg. 49
Level Required 14
Your custom rig enables you to operate a starship remotely. It gains the autopilot function with a Piloting bonus equal to 4 + 1-1/2 × the starship’s tier. You can use your custom rig to control the autopilot at a range of 5,000 miles, allowing you to engage, disengage, or enter coordinates for the autopilot as if you were in the starship. This range increases to planetary range if you have the expert rig ability, to solar system-wide range if you have the advanced rig ability, and has unlimited range if you have the superior rig ability. This ability allows the starship only to move and does not allow it to take actions during starship combat.
Additionally, you can switch roles at any point during a starship combat round, provided that you have not yet taken an action.