Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Surging Power (Ex)

Source Starfinder Enhanced pg. 49
Level Required 14
As a reaction when you use a weapon that requires charges to damage a creature within 30 feet, you can drain power from the target’s technological devices. Choose one item in the target’s possession that uses charges or select such an item at random. That item loses a number of charges equal to 1d10 plus your Intelligence modifier (Fortitude half), and a battery in your possession gains an equal number of charges (to a maximum of the battery’s capacity). If the item is currently being wielded, the target takes additional damage equal to the number of charges drained. You can use this ability a number of times per day equal to your Intelligence modifier.