Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Weapon Mimicry (Ex)

Source Starfinder Enhanced pg. 49
Level Required 10
Your AI enables you to temporarily gain expertise with weapons your allies use. As a move action, you become proficient with a type of weapon with which an ally within 30 feet is proficient. If that ally has Weapon Specialization with that weapon type, you can also apply that ally’s Weapon Specialization with that weapon type. This ability’s effects last a number of rounds equal to half your mechanic level, after which you can’t use this ability again until after you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest. You must have an exocortex to learn this trick.