Archives of Nethys

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Main Details | Alternate Class Features | Archetypes | Class Builds | Connections

Connections

The following represent the most common mystic connections. See page 83 for more information on the connection class feature.

Void Walker

Source Starfinder #45: The Culling Shadow pg. 50
You understand with clarity the one true rule of the universe: everything breaks down eventually. With this sad revelation, you hasten things along their inevitable path to nothingness.

Associated Deities: Groetus, Ibra, the Devourer
Associated Skills: Intimidate and Physical Science
Spells: 1st-6th embrace of the void; replaced by 1st - lesser confusion, 2nd - darkvision, 3rd - entropic grasp, 4th - enervation, 5th - waves of fatigue, 6th - snuff life

Gauge Decay (Su) - 1st Level

As a move action, you can attempt a DC 20 Physical Science check to look for vulnerabilities in an object or construct. If you succeed, you learn the lowest saving throw modifier of the target and how much hardness it possesses, if any.

Destructive Touch (Su) - 3rd Level

As a standard action, you can spend 1 Resolve point to attempt a sunder combat maneuver against an item in use by an opponent within 30 feet. If successful, you deal damage to the item equal to 3d6 + your level.

Negative Energy Adaptation (Su) - 6th Level

You gain cold resistance 10. At 16th level, this increases to cold resistance 20, and you no longer take bludgeoning damage in the vacuum of space. At 20th level, this increases to cold resistance 30.

Lacerating Weaponry (Su) - 9th Level

As a move action, you can grant any weapon you hold the benefits of the bleeding weapon fusion regardless of its item level; this bonus fusion doesn’t count toward the maximum total level of fusions the weapon can have at once. This bonus fusion lasts as long as you wield the weapon and are conscious, or until you spend another move action to suspend the effect.

Ward Off the End (Su) - 12th Level

As a standard action, you can spend 1 Resolve Point to grant allies linked by your telepathic bond class feature a +2 insight bonus to saves against spells from the necromancy school for 1 minute.

Shared Lacerating Weaponry (Su) - 15th Level

When you use your lacerating weaponry connection power, you can spend 1 Resolve Point to extend the effect to the wielded weapons of all allies within 60 feet of you, granting them the benefits of the bleeding weapon fusion. When the effect of lacerating weaponry ends on your weapon, it also ends on all the weapons you affected with this power.

Decrepitude (Su) - 18th Level

Once per day as a standard action, you can rapidly and temporarily advance the age of a target creature within 60 feet. Organic creatures become withered and decrepit, while constructs rust and break down. The target must succeed at a Fortitude save or take a –3 penalty to Armor Class, attack rolls, and Fortitude and Reflex saving throws. The effect lasts 3 rounds, after which the target reverts to its original age.