Source Starfinder Enhanced pg. 50 Your magic stems from social connection, and your powers empower those around you to act with coordination and purposeful intent.
Associated Deities: Abadar, Asmodeus, Dagosarn, Lissala Associated Skills: Diplomacy and Sense Motive Spells: 1st - command icon, 2nd - empathic support, 3rd - tongues, 4th - calm the storm, 5th - mass mystic cure, 6th - enshrining refuge
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Core Rulebook pg. 85 You’re linked to the collective knowledge of every sentient species that ever lived that’s held in the Akashic Record, an Astral library of perfect psychic records of every moment in history. You might be an ancient lorekeeper, an inquisitive student of the occult, an intuitive consulting detective, or a secret-hoarding spy.
Associated Deities: Eloritu, Nyarlathotep, Pharasma, Talavet, Triune, Weydan, Yaraesa Associated Skills: Culture and Mysticism Spells: 1st - Identify, 2nd - Augury, 3rd - Tongues, 4th - Divination, 5th - Contact Other Plane, 6th - Vision
Click here to see the Special Abilities for this Mystic Connection.
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Source Galactic Magic pg. 24 You tap into the universe’s raw magic, channeling this energy to empower your spellcasting, suppress others’ magic, and protect yourself from harm. You’re a magical innovator, capable of tweaking and manipulating magical energy to suit your needs.
Associated Deities: Eloritu, Lissala, Nyarlathotep, Pharasma Associated Skills: Intimidate and Mysticism Spells: 1st - identify, 2nd - dampen spell, 3rd - dispel magic, 4th - mystical aegis, 5th - greater dispel magic, 6th - greater magic seal
Click here to see the Special Abilities for this Mystic Connection.
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Source Character Operations Manual pg. 18 You serve a good-aligned deity, or you feel a connection to the ideals of justice, mercy, and righteousness. You are dedicated to defending the weak, and destroying evil and tyranny. This connection can be taken only by characters of good alignment.
Associated Deities: Iomedae, Sarenrae Associated Skills: Diplomacy and Mysticism Spells: 1st - reflecting armor, 2nd - shield other, 3rd - haste, 4th - death ward, 5th - resistant aegis, 6th - greater resistant armor
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #35: Merchants of the Void pg. 52 Some say that perception is reality, but you understand the truth—deception is reality. All other truths are merely a matter of perspective. You’re connected to cosmic forces that can’t be observed or measured; you draw your power from the inconsistencies between individuals’ understandings of so- called concrete reality.
Associated Deities: Calistria, Eloritu, Lamashtu, Nyarlathotep, The Eldest Associated Skills: Bluff and Sense Motive Spells: 1st - charm person, 2nd - make mischief, 3rd - charm monster, 4th - confusion, 5th - modify memory, 6th - subjective reality
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Dead Suns Adventure Path pg. 238, Starfinder #2: Temple of the Twelve pg. 50 You have embraced a nihilistic view that values nothing and thus sees only nothingness as having value. You are devoted to destroying the existence of all structure and form, from individual lives to the fabric of societies and even reality itself. You’re focused on annihilation through any means, and you draw power from the dissolution of lives.
Associated Deities: Azathoth, Damoritosh, Groetus, Lamashtu, The Devourer Associated Skills: Intimidate and Perception Spells: 1st - carnivorous, 2nd - caustic conversion, 3rd - viral destruction, 4th - enervation, 5th - crush skull, 6th - gravitational singularity
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #47: Nightmare Scenario pg. 47 You’re a traveler of dreamspace, the imaginary realm created by the unconscious minds of sapient creatures. Your imagination is powerful and perceptive, and you experience profound empathy toward others and their imaginings. You might influence dreams to aid and advise, or to manipulate and demoralize—the choice is yours.
Associated Deities: Desna, Lamashtu, Nyarlathotep Associated Skills: Mysticism and Sense Motive Spells: 1st - illusory star field, 2nd - song of the cosmos, 3rd - deep slumber, 4th - greater song of the cosmos, 5th - contact other plane, 6th - vision
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Core Rulebook pg. 85 Your connection helps you sense emotions and notice details others can’t. You might be a diplomat, an investigator, a mind-reading bodyguard, a ship’s psychologist, or a psychic con artist.
Associated Deities: Abadar, Hylax, Iomedae, Sarenrae, Talavet, Triune (Casandalee) Associated Skills: Perception and Sense Motive Spells: 1st - Detect Thoughts, 2nd - Zone of Truth, 3rd - Clairaudience/clairvoyance, 4th - Mind Probe, 5th - Telepathy, 6th - True Seeing
Click here to see the Special Abilities for this Mystic Connection.
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SFS Note: Replace the baleful polymorph spell in the First World mystic connection with polymorph. Source Galactic Magic pg. 24 You draw your magic from the First World, the riotous, ever‑shifting realm of the fey. Your powers manifest as illusory tricks, mind-clouding enchantments, and other deceptions.
Associated Deities: Apholine, Ng, Ragadahn, Shyka, The Lantern King Associated Skills: Bluff and Disguise Spells: 1st-6th baleful polymorph; replaced by 1st - disguise self, 2nd - song of the cosmos, 3rd - charm monster, 4th - confusion, 5th - greater command
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #18: Assault on the Crucible pg. 52 From an early age, you’ve had an innate bond with fire. The raging inferno has always been with you, whether you’ve come to find peace and solace by staring into a flickering flame, brought fire to those in need of heat, or immolated your foes with unrestrained flames. By focusing your bond with fire, you can cause flames to do your bidding, and at more powerful stages of your advancement, you can even breach the veil to contact or even pass into the Plane of Fire itself, stepping through a portal wreathed in flickering flames.
Associated Deities: Angradd, Feronia, Sarenrae, The Devourer, Ymeri Associated Skills: Acrobatics and Intimidate Spells: 1st - overheat, 2nd - emberstep, 3rd - burning ash cloud, 4th - wall of fire, 5th - contact other plane, 6th - plane shift
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Armory pg. 148 You are connected to the very building blocks of life, adept at altering your DNA code and that of others. You may see augmentation as a natural part of evolution, or the ultimate form of self-improvement that drives life towards enlightenment, or even a perversion of the natural order undertaken to venerate dread gods. With your enhanced understanding of biotech, you might be a famous self-help expert, a sinister fleshwarper, or an adaptable xenoseeker surveying mysterious planets in the Vast.
Associated Deities: Eloritu, Oras, Triune (Casandalee), Yaraesa Associated Skills: Life Science and Medicine Spells: 1st - detect augmentation, 2nd - spider climb, 3rd - remove affliction, 4th - reject augmentation, 5th - modify memory, 6th - regenerate
Click here to see the Special Abilities for this Mystic Connection.
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SFS Note: A mystic with the Soul Spark class feature may not use it to deactivate environmental protections provided by a suit of armor. Source Tech Revolution pg. 26 By binding spiritual energy into objects, you can overwhelm and control technological devices and creatures.
Associated Deities: Eloritu, Pharasma, Urgathoa Associated Skills: Engineering and Mysticism Spells: 1st-6th spiritual consultation; replaced by 1st - spirit-bound computer, 2nd - haunted combatant, 3rd - phantom cycle, 4th - soothing protocol, 5th - transfer consciousness
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Core Rulebook pg. 86 Your connection channels the life force of all things—as well as its counterpart, death. You’re an expert healer, but not necessarily a selfless one. You might be a traveling doctor, a haunted medium, a military medic, or a tyrannical necromancer.
Associated Deities: Desna, Hylax, Iomedae, Pharasma, Sarenrae, Talavet, Urgathoa, Weydan Associated Skills: Medicine and Mysticism Spells: 1st-6th Mystic Cure; replaced by 1st - Remove Condition, Lesser, 2nd - Remove Condition, 3rd - Remove Affliction, 4th - Restoration, 5th - Remove Condition, Greater
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #22: The Forever Reliquary pg. 43 Your mystic connection allows you to form psychic bonds with other creatures, allowing you to shore them up and eventually see what they see, know what they know, and act as one unit. This connection allows creatures with hivemind tendencies to share that strong mental connection with other creatures without overpowering either creature’s individuality or free will. Benevolent mystics or those devoted to gods of tradition usually practice this connection, but darker mystics sometimes adopt this connection to guide others into servitude and corruption.
Associated Deities: Hylax, Lao Shu Po, Nyarlathotep, Talavet, Triune, Zon-Kuthon Associated Skills: Diplomacy and Perception Spells: 1st - share language, 2nd - status, 3rd - charm monster, 4th - restoration, 5th - dominate person, 6th - telepathic jaunt
Click here to see the Special Abilities for this Mystic Connection.
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SFS Note: Replace the Isolation connection’s 3rd-level spell with grim insight. Source Starfinder Enhanced pg. 51 Through ridding yourself of distractions and connections, you create the ideal environment to seek enlightenment, fade from the senses, and channel the multiverse’s eerie power.
Associated Deities: Black Butterfly, Groetus, Isvith, Uvonn Associated Skills: Mysticism and Stealth Spells: 1st - dream of home, 2nd - dampening field, 3rd - void whispers, 4th - calm the storm, 5th - call cosmos, 6th - subjective reality
Click here to see the Special Abilities for this Mystic Connection.
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Source Character Operations Manual pg. 78 You’re able to hear the soundless melody that drives all observable astronomical objects in the universe, a resonating delight that brings tears to the eyes of those capable of hearing it. You might be a mathematician, seeking to translate a soundless rhythm to audible harmony, or a traveling minstrel looking to share the socalled Song of the Spheres with any who care to listen.
Associated Deities: Azathoth, Desna, Ibra, Yaraesa Associated Skills: Culture and Physical Science Spells: 1st - charm person, 2nd - augury, 3rd - clairaudience/clairvoyance, 4th - cosmic eddy, 5th - synaptic pulse, 6th - enshrining refuge
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Core Rulebook pg. 87 You use your raw will and understanding of the mind’s structure to crush and demoralize your enemies. You might be a special ops assassin, a psychic interrogator, or a righteous military crusader breaking the enemy’s spirit on the battlefield.
Associated Deities: Besmara, Damoritosh, Iomedae, The Devourer, Urgathoa, Zon-Kuthon Associated Skills: Bluff and Intimidate Spells: 1st-6th Mind Thrust; replaced by 1st - Confusion, Lesser, 2nd - Inflict Pain, 3rd - Synaptic Pulse, 4th - Confusion, 5th - Feeblemind
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Core Rulebook pg. 87 You realize that not all connections are symmetrical, and seek to be the dominant force in any situation. You aren’t necessarily evil; perhaps you consider yourself a benevolent philosophermonarch who takes control for the good of your charges. You might also be a cult leader, a criminal mastermind, or a hypnotist.
Associated Deities: Abadar, Besmara, Damoritosh, Lao Shu Po, Zon-Kuthon Associated Skills: Diplomacy and Intimidate Spells: 1st - Command, 2nd - Hold Person, 3rd - Suggestion, 4th - Confusion, 5th - Dominate Person, 6th - Suggestion, Mass
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #12: Heart of Night pg. 51 As a mystic, you’ve lived your life in and around the shadows and learned to cover yourself in them as a second skin. Others shun the shadows, afraid of what lurks in them, but you are that lurker. Knowledge can be found or hidden within the shadows, and you’re adaptable enough to use either option to suit your needs. Whether you hide your secrets or strike from safety, your bond with shadows grants you the supernatural ability to bend them to your will.
Associated Deities: Eloritu, Lao Shu Po, Zon-Kuthon Associated Skills: Intimidate and Stealth Spells: 1st - gloom mote, 2nd - paranoia, 3rd - umbral tendrils, 4th - shadow jump, 5th - shadow body, 6th - shadow walk
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #23: Hive of Minds pg. 48 No force in the universe is more addictive or satisfying than creation. You are adept at sensing and reshaping the fundamental connections in matter, manipulating the physical world around you. Although you’re good at taking things apart, you delight in building as well, bringing structures into being with the power of thought.
Associated Deities: Abadar, Damoritosh, Eloritu, Ibra, Iomedae, Yaraesa Associated Skills: Two from among Computers, Engineering, Life Science, Mysticism, Physical Science, or Profession (in a crafting profession). Spells: 1st-6th ectoplasmic barrage; replaced by 1st - grease, 2nd - make whole, 3rd - slow, 4th - ectoplasmic eruption, 5th - rapid repair
Click here to see the Special Abilities for this Mystic Connection.
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SFS Note: Replace the Shifter connection’s 4th-level spell with restoration. Source Starfinder Enhanced pg. 52 You draw your power from the boundless adaptability and diversity of life. This grants you extraordinary control over your own body—not with the goal of becoming something else, but of becoming everything else.
Associated Deities: Accelsys, Flux, Lamashtu, Oras Associated Skills: Athletics and Life Science Spells: 1st-6th polymorph; replaced by 1st - disguise self, 2nd - spider climb, 3rd - fluidity of form, 4th - reincarnate, 5th - mass fluidity of form
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder Core Rulebook pg. 88 Your connection channels the energy of the cosmos, its celestial bodies, and the dark voids between them. You might be a brilliant astronomer, a daredevil starpilot, a Drift explorer, a prophetic astrologer, or a would-be transhuman godling.
Associated Deities: Desna, Ibra, Nyarlathotep, Sarenrae, The Devourer, Triune Associated Skills: Perception and Piloting Spells: 1st - Magic Missile, 2nd - Darkvision, 3rd - Irradiate, 4th - Remove Radioactivity, 5th - Telekinesis, 6th - Control Gravity
Click here to see the Special Abilities for this Mystic Connection.
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Source Drift Crisis pg. 42 You worship Triune, have ties to the mysterious spectra, or have some other relationship with the Drift. Your magic can ease Drift travel, fold space, and impose Drift-like conditions.
Associated Deities: Desna, Triune, Weydan Associated Skills: Computers and Piloting Spells: 1st - life bubble, 2nd - fog cloud, 3rd - pinpoint navigation, 4th - elemental convergence, 5th - call cosmos, 6th - summon Drift beacons
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #44: Allies Against the Eye pg. 51 You embrace entropy as an exalted force to be studied and mastered, and you honor entropy by shepherding all things toward their inevitable end. You sense and manipulate entropy in both physical and spiritual ways, and you can harness entropic energy.
Associated Deities: Ataxxea (philosophy—you scorn all deities in favor of sceaduinars, extraplanar creatures from the Negative Energy Plane), Groetus, Pharasma Associated Skills: Mysticism and Life Science Spells: 1st - acidic mist, 2nd - reject augmentation, 3rd - bestow curse, 4th - death ward, 5th - retrocognition, 6th - snuff life
Click here to see the Special Abilities for this Mystic Connection.
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Source Galaxy Exploration Manual pg. 20 You love seeking out new vistas, exploring new horizons, and analyzing new environments. Benevolent trailblazers might travel for the sake of enlightenment, whereas selfish trailblazers exploit the resources and inhabitants of the worlds they discover.
Associated Deities: Desna, Eloritu, Weydan, Yaraesa Associated Skills: Piloting and Survival Spells: 1st - scan environment, 2nd - spider climb, 3rd - pinpoint navigation, 4th - control atmosphere, 5th - commune with planet, 6th - plane shift
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #45: The Culling Shadow pg. 50 You understand with clarity the one true rule of the universe: everything breaks down eventually. With this sad revelation, you hasten things along their inevitable path to nothingness.
Associated Deities: Groetus, Ibra, the Devourer Associated Skills: Intimidate and Physical Science Spells: 1st-6th embrace of the void; replaced by 1st - lesser confusion, 2nd - darkvision, 3rd - entropic grasp, 4th - enervation, 5th - waves of fatigue, 6th - snuff life
Click here to see the Special Abilities for this Mystic Connection.
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Source Character Operations Manual pg. 79 You’re connected to the cosmic struggle for survival and supremacy, a universal conflict that permeates all cultures in the galaxy. You’re not necessarily evil; you might be a righteous crusader who uses violence to stop ne’er-do-wells or a monk who studies the inherently violent nature of the universe in order to transcend it.
Associated Deities: Angradd, Damoritosh, Iomedae Associated Skills: Athletics and Intimidate Spells: 1st-6th summon monster; replaced by 1st - seeking shot, 2nd - shield
other, 3rd - haste, 4th - resistant armor, 5th - resistant aegis
Click here to see the Special Abilities for this Mystic Connection.
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Source Galaxy Exploration Manual pg. 20 You’re drawn to understand and embrace new cultures, especially anywhere you’re as alien to them as they are to you. You likely see yourself as a mediator who can prevent volatile first-contact encounters from becoming violent. Less benign xenoambassadors might study cultures only to subvert or exploit them.
Associated Deities: Abadar, Hylax, Talavet, Weydan Associated Skills: Culture and Diplomacy Spells: 1st - comprehend customs, 2nd - predict foe, 3rd - tongues, 4th - discern lies, 5th - telepathy, 6th - enshrining refuge
Click here to see the Special Abilities for this Mystic Connection.
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SFS Note: Xenodruid connection mystics get corrosive haze instead of reincarnate Source Starfinder Core Rulebook pg. 89 You channel the energy inherent in the ecosystems around you, taking inspiration from the endless cycles of the natural world. You might be a corporate biotech researcher, a hermitic shaman of the Green Faith, or one of the legendary Xenowardens.
Associated Deities: Green Faith (Philosophy), Oras Associated Skills: Life Science and Survival Spells: 1st - Life Bubble, 2nd - Fog Cloud, 3rd - Entropic Grasp, 4th - Reincarnate, 5th - Commune with Nature, 6th - Terraform
Click here to see the Special Abilities for this Mystic Connection.
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Source Starfinder #44: Allies Against the Eye pg. 46 You’re attuned to the cultural ebb and flow of societies, and you understand how thoughts and ideas flourish between people. You might be an educator who spreads knowledge about cultural trends or niche fields; an artist, engineer, or architect whose creations embody cultural values; or a xenophile who immerses yourself in every culture you encounter.
Associated Deities: Abadar, Eloritu, Hylax, Oras, Sangpotshi (philosophy), Talavet, Yaraesa Associated Skills: Special (below) Spells: 1st-6th spiritual consultation; replaced by 1st - comprehend customs, 2nd - social reset, 3rd - remembrance, 4th - discern lies, 5th - retrocognition
Click here to see the Special Abilities for this Mystic Connection.
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