Source The Liberation of Locus-1 pg. 60 Gathols are hulking, hearty natives of Ghaggath, a mountainous planet in the Thenekral system. Gathol tribes warred with each other for generations before the Azlanti arrived; they then joined forces to bitterly fight the invaders. Now, however, they’re second-class citizens of the Azlanti Star Empire, leading the Alien Cohort into battle.
Ability Modifiers +2 Str, +2 Con, –2 Dex Hit Points 6Size and TypeGathols are Medium humanoids with the gathol subtype.
Low-Light VisionGathols have low-light vision.
Cold ResistanceA gathol has cold resistance 4 (5 with stony plates).
High-Mountain NativeGathols have a +2 racial bonus to Athletics checks but a +6 racial bonus to Athletics checks to climb. They also have a +4 racial bonus to Fortitude saving throws against thin atmosphere.
Natural WeaponsGathols have claws. This allows them to make unarmed strikes as per the vesk racial trait of the same name.
Stony PlatesOwing to a mineral-rich omnivorous diet and unique fur growth, gathols have osseus calcifications laced with harder minerals plating its body. These plates provide gathols DR 1/— and energy resistance 1, which stacks with other sources of DR and energy resistance. Also, a gathol has a +2 racial bonus to saving throws against critical hit effects. When a gathol is hit by a critical hit, the gathol rolls 1d20; if the unmodified result is a 20, the critical hit becomes a normal hit.
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