Archives of Nethys

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The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM approves it.


Source The Liberation of Locus-1 pg. 60
Gathols are hulking, hearty natives of Ghaggath, a mountainous planet in the Thenekral system. Gathol tribes warred with each other for generations before the Azlanti arrived; they then joined forces to bitterly fight the invaders. Now, however, they’re second-class citizens of the Azlanti Star Empire, leading the Alien Cohort into battle.

Ability Modifiers +2 Str, +2 Con, –2 Dex
Hit Points 6

Size and Type

Gathols are Medium humanoids with the gathol subtype.

Low-Light Vision

Gathols have low-light vision.

Cold Resistance

A gathol has cold resistance 4 (5 with stony plates).

High-Mountain Native

Gathols have a +2 racial bonus to Athletics checks but a +6 racial bonus to Athletics checks to climb. They also have a +4 racial bonus to Fortitude saving throws against thin atmosphere.

Natural Weapons

Gathols have claws. This allows them to make unarmed strikes as per the vesk racial trait of the same name.

Stony Plates

Owing to a mineral-rich omnivorous diet and unique fur growth, gathols have osseus calcifications laced with harder minerals plating its body. These plates provide gathols DR 1/— and energy resistance 1, which stacks with other sources of DR and energy resistance. Also, a gathol has a +2 racial bonus to saving throws against critical hit effects. When a gathol is hit by a critical hit, the gathol rolls 1d20; if the unmodified result is a 20, the critical hit becomes a normal hit.