Archives of Nethys

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Races

The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM approves it.

Giant

Source Ports of Call pg. 20
Ancient beyond measure, giants have evolved into numerous subspecies that thrive in harsh environments. However, they’re best known for their prodigious strength, stature, and pride.

Ability Modifiers +2 Str, +2 Con, –2 Dex
Hit Points 6

Size and Type

Giants are Large humanoids with the giant subtype. They have a space and reach of 10 feet.

Low-light Vision

Giants gain low-light vision.

Expert Thrower

As a ranged attack using two hands, a giant can hurl an object or piece of debris with a minimum bulk of 3 and a maximum bulk equal to your Strength modifier +2. The debris is a basic melee weapon with the thrown property, the knockdown critical hit effect, and a range increment of 5 feet × their Strength modifier. It deals 1d6 bludgeoning damage. Picking up debris is a move action, but if a giant can draw a weapon without spending an action (such as via the Quick Draw feat), they can pick up debris as part of the action used to throw it once per round. They can’t use this ability while encumbered or overburdened. A giant increases the range increment of other thrown weapons they wield by 10 feet. At 5th level and every two levels thereafter, the damage dealt increases by 1d6, though the number of damage dice can’t exceed the bulk of the debris.

Skilled

Giants gain a +2 species bonus to Engineering and Intimidate checks.

Subspecies

A giant gains additional abilities based on its subspecies.
Fire: Fire giants have fire resistance 5, which stacks with one other source of fire resistance. When wearing armor, their armor check penalty is 1 less severe than normal, and any speed adjustment from the armor is reduced by 5 feet (minimum –0 feet).
Hill: Hill giants gain a +2 species bonus to bull rush and grapple combat maneuvers, and they gain a +2 species bonus to AC against bull rush and grapple combat maneuvers.
Slag: Slag giants have fire resistance 5, which stacks with one other source of fire resistance. They gain a +2 species bonus to sunder combat maneuvers and ignore 5 points of an object’s hardness when dealing damage.
Stone: Stone giants gain darkvision with a range of 60 feet, and they increase the die size of damage dealt by debris they hurl from d6s to d8s.

About the Giant

Physical Description

Giants are tall and muscular, ranging from 9–15 feet in height depending on subspecies (though a few giants are much taller).

Society and Alignment

According to legend, their gods forged the giants at the dawn of time to endure for all ages. Thanks to their strength, adaptability, and self-congratulatory mythology, giants are often incredibly proud. Giants care deeply for tradition and kin, commemorating their deeds and building bonds through media, tattoos, and stories.

Adventurers

A giant’s pride often drives them to test their strength against unfamiliar environments, attain trophies of great deeds, and return home with tall tales of their exploits. However, many chafe at other settlements’ tiny amenities, encouraging giant adventurers to explore wildernesses where their size provides a clear advantage.

Names

Most giants have a single multisyllabic personal name and can trace their lineage back as far as the Gap. Some sample names include Akor, Elthel, Flega, Gehela, Igvale, Rigreth, Roros, Sortar, and Vekora.