Archives of Nethys

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The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM approves it.


Source Starfinder #17: Solar Strike pg. 60
Oreads are humanoids whose bloodline is infused with power from the Plane of Earth, such as from a shaitan. Oreads usually have skin of a dark neutral tone, and some have features that appear to be made of stone, crystal, or packed earth. Oreads are generally calm to the point of stoicism.

Ability Modifiers +2 Str, +2 Wis, –2 Cha
Hit Points 6

Size and Type

Oreads are Medium outsiders with the native subtype.

Acid Resistance

Oreads have acid resistance 5.


Oreads have darkvision with a range of 60 feet.

Earth Affinity

Whenever an oread deals acid damage (including with spells such as energy ray), the oread can change it to bludgeoning damage instead. This doesn’t change anything else about the effect dealing the damage.

Spell-Like Ability

An oread can use energy ray as a spell-like ability at will but can deal only acid damage with the ray. The oread’s caster level is equal to their level.

Alternate Racial Traits

Source Starfinder #46: The Perfect Storm pg. 51
The following are alternate racial traits for planar scions.

Mountain Rapport

Source Starfinder #46: The Perfect Storm pg. 53
Some oreads feel especially at home in mountainous environments. Oreads with this trait gain a +2 racial bonus to Acrobatics checks to balance across narrow ledges, Athletics checks to climb stony inclines, and Fortitude saves to prevent being fatigued by thin atmosphere due to altitude (Core Rulebook 397).
This replaces earth affinity.

Static Discharge

Source Starfinder #46: The Perfect Storm pg. 53
Some oreads born of waterless sand planets can draw upon the friction of their desert worlds to channel their elemental opposite. An oread with this trait can cast jolting surge once per day with a caster level equal to their level. At 8th level, they can use this ability one additional time per day; at 16th level, they gain a third use per day.
This replaces an oread’s spell-like ability.

Warp Element

Source Starfinder #46: The Perfect Storm pg. 53
When a planar scion with this trait makes an attack or casts a spell that would deal acid, cold, electricity, fire, or sonic damage, they can instead choose to match half of that damage to the element of their heritage (fire for ifrits, acid for oreads, electricity for sylphs, or cold for undines).
This replaces each planar scion’s elemental affinity.