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Downtime Rules
Chapter 8: Tactical Rules
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Movement and Position
Movement Scales
Source
Starfinder Core Rulebook pg. 256
Movement occurs in different movement scales, detailed on the following pages. Tactical movement, for combat, is measured in feet (or 5-foot squares) per round. Local movement, for exploring the immediate area, is usually measured in feet per minute, though you can also track movement on a local scale in rounds, as in tactical movement. Overland movement, for getting from place to place, is measured in miles per hour or miles per day.
Starships use their own movement scales for moving between planets and systems and for tactical starship combat. See Space Travel on page 290 and Starship Combat on page 316 for more details on these movement scales.
Modes Of Movement
While moving at the different movement scales, creatures generally walk, hustle, or run.
Walk
A walk represents unhurried but purposeful movement (typically 30 feet per round or 3 miles per hour for an unencumbered PC).
Hustle
A hustle is a jog (about 6 miles per hour for an unencumbered PC). When you are taking the move your speed action (see page 247) to move in the same round that you perform a standard action or another move action or when you move your speed twice in a single round, you are hustling when you move.
Run
A running pace for a character is moving four times her speed (about 120 feet per round or 12 miles per hour for an unencumbered PC). When you are taking the run action (see page 248), you are running when you move.