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Downtime Rules
Charter Development
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Charter Projects
Basic Projects
Source
Starfinder #40: Planetfall pg. 45
The following projects can be performed by most charters.
Abandon Hex
Source
Starfinder #40: Planetfall pg. 45
Requirements:
The hex to be abandoned must be controlled by your charter.
Cost:
0 RU
After careful consideration, you decide that you would rather not hold onto a particular hex as part of your claimed territory. You renounce your claim to it. You can abandon more than 1 hex at a time, but for every 2 hexes you abandon with this project, Unrest increases by 1. Your charter’s size decreases by 1 per hex abandoned, and you gain a +1 bonus to your Resource Collection roll on the next charter turn.
Special:
You can’t abandon a hex containing a settlement.
Build Resource Node
Source
Starfinder #40: Planetfall pg. 45
Requirements:
A resource node can only be placed in a hex you’ve claimed that doesn’t contain a settlement or project (including another resource node).
Cost:
1 RU
Workers establish an industry in the chosen hex; the exact industry depends on the hex’s terrain. Some examples can include: a lumber mill or hunting grounds in forest hexes; a farmland or ranch in plains hexes; a mine or quarry in mountain hexes; and a fishery or hydroelectric dam in aquatic hexes. Regardless, you gain a d4 Resource Die, which you roll with your Settlement Dice during the Resource Phase. If you lose a hex containing a resource node, you lose a Resource Die.
Claim Hex
Source
Starfinder #40: Planetfall pg. 45
Requirements:
You’ve reconnoitered the hex you intend to claim, and it contains no active threats. This hex must be adjacent to at least one hex that’s already part of your charter.
Cost:
1 RU
Your surveyors fully explore the hex and add it to your charter’s domain. Increase your charter’s size by 1.
Special:
You can claim only 1 hex per Charter Turn unless you build an Elite Reclamation Team (page 46).
Establish New Settlement
Source
Starfinder #40: Planetfall pg. 45
Requirements:
The hex where the settlement is to be placed has been claimed by your charter. This hex must be at least 4 hexes away from another settlement.
Cost:
10 RU + 10 RU for every settlement you already have
Construction workers erect buildings for a new settlement as new residents move in. When gathering resources, roll an additional Settlement Die.