|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Rules
|
Downtime Rules
Equipment
/
Tech Relics
Weapon Relics
Source
Tech Revolution pg. 64
Weapon relics are abstruse devices discovered under mysterious circumstances. Unlike normal weapons, relic weapons don’t come fully loaded with ammunition unless noted, or unless they have some other indicated reloading method. They’re all treated as uncategorized weapons and are prone to unexpected backlash: on any attack roll of a natural 1, the user must succeed at a Reflex save (DC = 15 + 1-1/2 the weapon’s level) or else the weapon deals damage to the user rather than the target. (Alternately, relics might use critical fumbles, from the Starfinder Critical Fumble Deck, even if those rules aren’t otherwise used in a campaign).