|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Rules
|
Downtime Rules
Equipment
/
Tech Relics
Quirks
Source
Tech Revolution pg. 67
A tech relic might have any of the following quirks, either randomly determined or specifically chosen.
1. Burbling:
The speech of anyone holding the relic becomes impossible to understand.
2. Crystalline:
The relic and anyone holding it take double damage from sonic damage.
3. Fastidious:
The relic and anyone holding it look clean, spotless, and new.
4. Floating:
The relic can’t rest upon a surface, always hovering and slowly drifting away wherever it’s set down.
5. Keening:
A mournful wail surrounds the relic unless it’s tightly wrapped up.
6. Marked:
Anyone looking at the relic sees a maker’s mark or property tag bearing the viewer’s own name.
7. Menacing:
Bystanders feel the relic is ineffably ominous.
8. Painful:
The relic decreases the user’s pain threshold, imposing a –4 penalty to saving throws against pain effects.
9. Predictive:
The relic often finishes the user’s sentences in the user’s voice.
10. Restless:
The relic occasionally teleports itself 5–50 feet in a random direction when not carried or worn.
11. Shedding:
The relic periodically sheds a shell that resembles its exterior, but the item never gets any smaller as a result.
12. Wasting:
Any creature holding the relic seems unhealthy or dilapidated, taking a –2 penalty to saves against afflictions.