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Equipment / Demolitions

Explosive Charges

Source Tech Revolution pg. 69
Explosive charges are tools designed for careful installation and detonation. They can be thrown as improvised weapons with the explode (5 ft.) weapon special property and a range increment of 10 feet, dealing damage equal to their item levels.
NameLevelPriceMaximum ResultBulk
Breaching charge, mk 113525L
Havoc charge, mk 1213020L
Infiltration charge, mk 1211520L
Breaching charge, mk 2430030L
Havoc charge, mk 2543025L
Infiltration charge, mk 2541525L
Breaching charge, mk 3786035L
Havoc charge, mk 381,32530L
Infiltration charge, mk 381,30030L
Breaching charge, mk 4102,57540L
Havoc charge, mk 4113,60035L
Infiltration charge, mk 4113,50035L
Breaching charge, mk 5137,10050L
Havoc charge, mk 51410,30045L
Infiltration charge, mk 5149,80045L
Breaching charge, mk 61623,00060L
Havoc charge, mk 61735,00055L
Infiltration charge, mk 61734,00055L
Breaching charge, mk 71976,00070L
Havoc charge, mk 720118,00065L
Infiltration charge, mk 720115,00065L

Breaching Charge

Source Tech Revolution pg. 69
This explosive charge releases a concentrated blast that shatters most obstacles efficiently.

Havoc Charge

Source Tech Revolution pg. 69
This explosive creates devastating shockwaves that fling debris and white-hot heat to damage structures and bystanders alike. Treat the result of any Engineering check as 10 higher for the purpose of determining whether a havoc charge causes collateral damage; as a result, a havoc charge can cause collateral damage even if the Engineering check is not high enough to damage or outright destroy the target structure. Treat the result of any Engineering check as 10 higher for the purpose of calculating the damage and size of any collateral damage effect, and increase maximum damage the collateral blast can deal to twice the structure’s break DC.

Infiltration Charge

Source Tech Revolution pg. 69
This ordinance relies on fast-acting chemical agents to corrode an object before delivering a quiet burst of concussive force. Noticing an infiltration charge’s detonation requires a successful DC 10 Perception check, though circumstances such as distance and intervening obstacles could significantly increase or decrease the DC.