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Downtime Rules
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Hacking Actions
Decoy (Major)
Source
Tech Revolution pg. 72
You create a fake persona that confounds countermeasures.
Check:
Deceive + 0
Success:
You create a convincing decoy that lasts until the end of the encounter. When a countermeasure would affect your persona, it has an equal chance of affecting your persona or one of your decoys (such as a 1 in 3 chance of affecting your persona if you have two decoys). Once a countermeasure affects a decoy, that decoy is destroyed with no effect. Countermeasures that do not target a persona (such as wipe) ignore decoys.
Special:
Each time you successfully create a decoy, the DC to create additional decoys increases by 4.