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Equipment / Dynamic Hacking

Adapting Hacking Abilities

Source Tech Revolution pg. 73
The following are guidelines for adapting existing class features and character options to the dynamic hacking system.
Faster Hacking: An ability that reduces the time it takes to hack instead reduces the penalty a lead hacker takes when performing additional major actions to –3 per additional action.
Delay Countermeasures: An ability that would delay a countermeasure’s activation instead increases that countermeasure’s starting countdown value by 1.
Negate Countermeasures: Abilities that would negate a countermeasure entirely instead grant that character a +10 bonus to their first check to resolve the countermeasure.
Security: Features that increase the check DC to hack your own computer instead apply their bonus to your checks made to resist any effect that would harm your computer or persona.