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Dynamic Hacking
Adapting Hacking Abilities
Source
Tech Revolution pg. 73
The following are guidelines for adapting existing class features and character options to the dynamic hacking system.
Faster Hacking:
An ability that reduces the time it takes to hack instead reduces the penalty a lead hacker takes when performing additional major actions to –3 per additional action.
Delay Countermeasures:
An ability that would delay a countermeasure’s activation instead increases that countermeasure’s starting countdown value by 1.
Negate Countermeasures:
Abilities that would negate a countermeasure entirely instead grant that character a +10 bonus to their first check to resolve the countermeasure.
Security:
Features that increase the check DC to hack your own computer instead apply their bonus to your checks made to resist any effect that would harm your computer or persona.