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Downtime Rules
Vehicles
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Custom Vehicles
Step 1: Array
Source
Tech Revolution pg. 76
The following pages provide base statistics for creating your vehicle, such as AC, speed, and starting price. The level determines the item level of the vehicle and its base statistics, which are modified further in the subsequent steps. Record each of these statistics for the level of your vehicle.
Level:
The item level of your vehicle.
Price:
The base price of the vehicle; it is modified by further templates. Apply changes in the order you apply the templates, starting with Step 3.
Speed:
The vehicle’s base speed. Land vehicles can move only along the ground, air vehicles have fly speeds, and water vehicles have swim speeds.
EAC:
The vehicle’s Energy Armor Class.
KAC:
The vehicle’s Kinetic Armor Class.
HP:
The vehicle’s Hit Point total. Its Break Threshold equals half the vehicle’s Hit Points, unless otherwise stated by a template.
Hardness:
The vehicle’s hardness. Additional grafts can increase the hardness up to twice this starting value, though vehicle modifications like adamantine plating (page 80) can increase the hardness beyond this limit afterward. A vehicle’s hardness is always at least 5, even if a graft would reduce it below this value.
Collision Damage:
The vehicle’s base collision damage, which can be altered by grafts and later modifications.
Collision DC:
The vehicle’s base collision DC.
Modifiers:
The vehicle’s modifiers to Piloting checks and attack rolls, with a larger modifier to attack rolls listed in parentheses for when the vehicle is traveling at full speed.
Modification Slots:
The number of modification slots (page 80) the vehicle has.
Level
Price
Speed
EAC
KAC
HP
Hardness
Collision Damage
Collision DC
Modification Slots
1
700
25
12
14
12
5
4d4 B
10
1
2
1,800
25
13
15
20
5
5d4 B
11
1
3
2,600
25
14
16
30
5
6d4 B
12
1
4
4,000
25
15
17
40
5
5d6 B
13
1
5
6,000
25
17
19
55
5
5d8 B
13
2
6
8,500
30
18
20
75
6
6d8 B
14
2
7
13,000
30
19
21
95
7
6d10 B
15
2
8
19,000
30
20
22
120
8
7d10 B
16
2
9
27,000
35
21
23
135
9
8d10 B
16
2
10
36,000
35
23
25
150
10
9d10 B
17
3
11
50,000
35
24
26
165
11
10d10 B
18
3
12
73,000
40
25
27
185
12
11d10 B
19
3
13
100,000
40
26
28
205
13
12d10 B
19
3
14
150,000
40
27
29
230
14
14d10 B
20
3
15
230,000
45
29
31
255
15
15d10 B
21
4
16
345,000
45
30
32
280
16
17d10 B
22
4
17
520,000
45
31
33
310
17
18d10 B
22
4
18
760,000
50
32
34
340
18
20d10 B
23
4
19
1,150,000
50
33
35
370
19
23d10 B
24
4
20
1,750,000
50
35
37
400
20
25d10 B
25
5
Other Statistics
Source
Tech Revolution pg. 76
Several other statistics, described below, are derived from grafts rather than the vehicle’s level.
Adjustments:
These are modifications to the vehicle’s statistics.
Cover:
The amount of cover the vehicle provides.
Passengers:
The number of passengers the vehicle can comfortably carry, in addition to the pilot.
Special:
Unique effects or prerequisites that apply to the vehicle.
Speed (Full):
The vehicle’s full speed, primarily determined by the vehicle type graft.
Speed (Travel):
The vehicle’s overland speed used for noncombat movement, expressed in miles per hour. Except where otherwise noted, this speed equals the vehicle’s full speed divided by 10.