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Downtime Rules
Vehicles
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Custom Vehicles
Step 2: Vehicle Type Graft
Source
Tech Revolution pg. 77
Chose one or more of the following vehicle type grafts.
Boat (Water Vehicle)
Source
Tech Revolution pg. 77
These craft enable travel on the surfaces of liquids, such as water, using a wide variety of propulsion methods.
Passengers:
2
Cover:
Partial cover;
Speed (Full):
speed × 15
Modifiers:
+0 Piloting, –2 attack (–4 at full speed)
Cruiser (Land Vehicle)
Source
Tech Revolution pg. 77
These land vehicles use powerful propulsion methods that enable them to travel at high speeds on open terrain.
Passengers:
3;
Adjustments:
Increase price by 10%, decrease KAC by 1, increase Hit Points by 10%
Cover:
Improved cover;
Speed (Full):
speed × 25
Modifiers:
+0 Piloting, –2 attack (–4 at full speed)
Cycle (Land Vehicle)
Source
Tech Revolution pg. 77
Cycles are vehicles that the pilot (and sometimes a passenger) ride directly on top of, and they can have a wide variety of uses.
Passengers:
1 (can’t be increased by other grafts);
Adjustments:
Decrease price by 10%, decrease EAC and KAC by 2, decrease Hit Points by 10%
Cover:
None;
Speed (Full):
speed × 20
Modifiers:
+2 Piloting, –1 attack (–3 at full speed)
Fast Flyer (Air Vehicle)
Source
Tech Revolution pg. 77
These speedy air vehicles are designed for continuous forward movement and generally have wings and landing gear.
Passengers:
2;
Adjustments:
Increase price by 20%, increase speed by 15 feet, decrease EAC and KAC by 2, decrease Hit Points by 10%
Cover:
Total cover;
Speed:
Fly only
Speed (Full):
speed × 25
Modifiers:
–1 Piloting, –2 attack (–5 at full speed)
Hovering Flyer (Air Vehicle)
Source
Tech Revolution pg. 77
These slower air vehicles provide maximum maneuverability and are often propelled by large rotors or hover pads.
Passengers:
2;
Adjustments:
Increase price by 20%, decrease EAC and KAC by 1, decrease Hit Points by 10%
Cover:
Cover;
Speed (Full):
speed × 20
Modifiers:
+0 Piloting, –1 attack (–4 at full speed)
Submersible (Water Vehicle)
Source
Tech Revolution pg. 77
These vehicles can submerge completely in a liquid (usually water) for extended periods, providing access to strange new realms for nonaquatic creatures.
Passengers:
2;
Adjustments:
Increase price by 20%, increase hardness by 20%
Cover:
Total cover;
Speed (Full):
speed × 10
Modifiers:
–2 Piloting, –2 attack (–5 at full speed)
Special:
The submersible can’t take grafts that reduce its cover to less than total cover.
Tank
Source
Tech Revolution pg. 77
These heavily armored vehicles resist damage, maneuver ponderously, and are rarely available to civilians, though an adventurer with the right connections (legal or not) can certainly procure one.
Passengers:
1;
Adjustments:
Increase price by 35%, decrease speed by 5 feet, increase KAC and EAC by 2, increase hardness by 20%
Cover:
Total cover;
Speed (Full):
speed × 10
Modifiers:
–1 Piloting, –2 attack (–4 at full speed)
Truck (Land Vehicle)
Source
Tech Revolution pg. 78
These rugged ground vehicles transport passengers or cargo.
Passengers:
3;
Adjustments:
Increase Hit Points by 10%
Cover:
Cover;
Speed (Full):
speed × 20
Modifiers:
–1 Piloting, –3 attack (–5 at full speed)
Walker
Source
Tech Revolution pg. 78
These relatively slow vehicles use numerous legs to stride over challenging terrain with ease.
Passengers:
2
Cover:
Improved cover;
Speed (Full):
speed × 10
Modifiers:
+1 Piloting, –2 attack (–6 at full speed)