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Downtime Rules
Mechs
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Building Mechs
/
Building A Mech
Step 2: Allocate Mech Points
Source
Tech Revolution pg. 97
As a group, your party has a pool of Mech Points (MP) with which to create one or more mechs, with each PC contributing a number of points to the pool based on their level (see Table 4–1: Mech Points per PC, below). The group can then pool or divvy up these MP as they see fit to create one or more mechs, whether it be a single-pilot mech for each PC, one assembled mech for the whole party (page 92), or a combination of mechs in between. No one mech can be built using more than three times the MP of any other mech in the group.
The party determines a mech’s tier based on the number of MP they assign to the mech (see Table 4–2: Minimum Mech Points below for the minimum number of MP required to build a mech of a given tier). The mech’s tier can’t exceed the party’s Average Party Level (APL) by more than 1.
For example, a group of four 5th-level PCs would have a total of 300 MP and an APL of 5. They could create one mech with the 300 MP, and although its maximum tier would be 6, the PCs would have lots of leftover MP to spend on additional features for it. Alternatively, they might create three tier-5 mechs. If each PC wanted their own single-pilot mech, they might instead split the MP evenly, each spending 75 MP to create their own tier-4 mech.
At the GM’s discretion, the mechs the PCs build might be more or less powerful than these guidelines suggest.
Table 4-1: Mech Points per PC
PC Level
MP Per PC
1
15
2
30
3
45
4
60
5
75
6
90
7
105
8
120
9
135
10
150
11
165
12
180
13
195
14
210
15
225
16
240
17
255
18
270
19
285
20
300
Table 4-2: Minimum Mech Points
Mech Tier
Minimum MP
1
30
2
45
3
60
4
75
5
90
6
105
7
120
8
135
9
150
10
165
11
180
12
195
13
210
14
225
15
240
16
255
17
270
18
285
19
300
20
315