|||
Home Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles flourish Licenses Search Sources flourish Contact Us Contributors Support the Archives
Maximize Menu
Archives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles flourish Licenses Search Sources flourish Contact Us Contributors Support the Archives
Starfinder RPG Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition)
Toggle Theme

Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules


Mechs / Building Mechs / Building A Mech

Step 7: Select Auxiliary Systems

Source Tech Revolution pg. 97
Each mech frame provides auxiliary slots, each of which can accommodate one auxiliary system to provide additional capabilities. These systems don’t cost additional MP. Auxiliary systems are listed beginning on page 106.
Site Owner: Rose-Winds LLC (Blake Davis)

SF Infinite Ad