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Downtime Rules
Mechs
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Building Mechs
Power Core
Source
Tech Revolution pg. 102
A mech’s power core generates all the energy necessary to pilot the mech and operate its major functions. Each power core also generates some excess energy, measured as Power Points (PP; see page 113), which an operator can expend to enhance the mech’s performance and execute extraordinary maneuvers. Each power core has: a rate, representing the number of PP it generates at the end of its turn; an initial value, representing the number of PP a mech has when it begins an encounter; and a maximum (shown in parentheses), representing the maximum PP the core can store during combat. A mech can use only a single power core.
Optionally, a power core can acquire one power core template that modifies some of its statistics or provides additional ways to generate or use Power Points.
Cost: A mk 0 power core (dynamo or eternal) is free. Every other power core costs a number of MP equal to the power core’s mk rating multiplied by the mech’s tier. For example, a mk 3 eternal core for a tier 9 mech costs 27 MP.
Table 4–4: Power Cores
Power Core
Rate
Initial (Maximum)
Dynamo, mk 0
2
0 (5)
Dynamo, mk 1
2
1 (6)
Dynamo, mk 2
3
1 (7)
Dynamo, mk 3
3
2 (8)
Dynamo, mk 4
4
3 (9)
Eternal, mk 0
1
4 (8)
Eternal, mk 1
1
5 (10)
Eternal, mk 2
1
6 (13)
Eternal, mk 3
2
7 (15)
Eternal, mk 4
2
9 (18)