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Downtime Rules
Spells
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Rituals
Ritual Actions
Source
Galactic Magic pg. 90
Every ritual action can be performed by the leader, an assistant, or either, as noted after the action’s name. Some rituals might modify the actions listed here or require new or unique actions.
Gather Power (Leader)
Source
Galactic Magic pg. 90
You gather ambient magic from the environment to fuel the ritual. Attempt the check or saving throw listed in the script.
Harmonize (Assistant)
Source
Galactic Magic pg. 90
You attempt to aid a ritual leader who’s attempting a skill check, supporting them with ritual chants, meditation, dance, or another activity. Attempt a DC 15 check using the skill the ritual leader is attempting in a ritual action; if you succeed, you grant a +2 bonus to the ritual leader’s skill check this round.
Invoke Entity (Leader or Assistant)
Source
Galactic Magic pg. 90
You channel the power of a deity or similar entity through yourself to power the ritual. This ritual action always succeeds but is still extremely dangerous; attempt the check or saving throw listed in the script. If you succeed, you’re unharmed. If you fail, you take the damage or effect listed in the script.
Join Ritual (Leader or Assistant)
Source
Galactic Magic pg. 90
You join a ritual that has already started. You must take this action at the beginning of a ritual round, and you can take another ritual action this round.
Leave Ritual (Leader or Assistant)
Source
Galactic Magic pg. 90
You leave the ritual, and you can perform non-ritual actions during ritual rounds, including this one, until you rejoin.
Maintain Ritual (Leader or Assistant)
Source
Galactic Magic pg. 90
You maintain a ritual without working toward its conclusion, usually so that the ritual leader can rest or perform other actions. You must attempt this action before any other ritual action is attempted in the same round. Attempt a Fortitude saving throw. If you succeed, the ritual is paused for one ritual round; no one can perform a ritual action for the ritual this round, but the ritual doesn’t fail. A ritual can be maintained multiple times, and as long as the saving throws succeed, the ritual can be resumed with the next ritual action required by the script.
Martyr Self (Assistant)
Source
Galactic Magic pg. 91
This action must be taken immediately after a ritualist in the same ritual as you takes damage or gains a condition or some other harmful effect as a consequence of a failed check or save in a ritual action this round. You volunteer yourself to take that harm. The damage or effect is transferred to you, and it can’t be reduced or mitigated in any way. You can’t take this action if you’ve already taken damage or suffered a harmful effect this round.
Open the Way (Leader)
Source
Galactic Magic pg. 91
You draw power from another plane—perhaps through a specially attuned magic item or a temporary portal—and then channel that power into the ritual. Attempt the check or saving throw listed in the script. Sometimes failing this check can have unpredictable results, releasing denizens of other planes into your location.
Prepare the Area (Leader or Assistant)
Source
Galactic Magic pg. 91
You mark out a sacred or mystically aligned area where the ritual will take place. Doing so might involve scribing a pattern on the floor, setting up candles or other ritual paraphernalia, and sanctifying the area with ritual phrases. Attempt the check or saving throw listed in the script.
Release Power (Leader)
Source
Galactic Magic pg. 91
Having gathered and shaped the power of your ritual, you now unleash it and hope for the desired outcome. Attempt the check or saving throw listed in the script.
Sacrifice (Leader or Assistant)
Source
Galactic Magic pg. 91
You sacrifice objects of value to power the ritual. No check or saving throw is required, but you must sacrifice whatever is listed in the script. If the sacrifice listed is “Resolve,” the leader must spend 1 Resolve Point. If the sacrifice is “Items” and no other information is provided, you must sacrifice items with a value appropriate to the level of the ritual, as shown on Table 3–2: Rituals. Sacrificed items are destroyed unless otherwise noted. If you complete this sacrifice, the action succeeds. If you don’t, the action and ritual fail. Some evil rituals might require the sacrifice of sapient creatures.
Salvage Ritual (Assistant)
Source
Galactic Magic pg. 91
You try to save a ritual that’s about to fail. When a ritual leader fails a skill check as part of a ritual action, you take this action to attempt the check yourself. The DC for this check is 5 higher than the DC listed on Table 3–2: Rituals. Substitute the result of your check for the ritual leader’s failed check. Your check has the same consequences of success or failure that the leader’s action had.
Shape Power (Leader)
Source
Galactic Magic pg. 91
Having gathered magical energy from the environment, other planes, or a deity, you now shape that power into the proper form. Attempt the check or saving throw listed in the script.
Speak the Name (Leader)
Source
Galactic Magic pg. 91
You direct your ritual against a specific target, whose name you must know. No check is required for this action, but if you don’t name someone clearly and unambiguously, the ritual fails.