Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Custom Species Builder

Table 2-2: Noncombat Options

Source Interstellar Species pg. 45
1Change shapeAs a standard action, a member of this species can assume the appearance of a specific creature of their size. They gain a +10 bonus to Disguise checks to appear as that creature. This ability otherwise functions as disguise self, except the creature can remain in this form indefinitely. The individual chooses their shape change identity at character creation, and a species might be limited to only specific creature categories (such as a Medium humanoid).
2Easily AugmentedThis species can install an additional augmentation into one system that already has an augmentation.
3Second chanceChoose a saving throw or two skills. Once per day when this species fails a save or skill check of the chosen type, they can reroll it and use the second result.
4Sense throughThis species has the sense through (vision) universal creature rule; this can sense through only one of the following materials, chosen when you choose this ability: smoke, stone, metal, or wood.
5Skill specializationThis species gains a +2 bonus to checks with one or two skills, chosen when you choose this ability.
6SkilledThis species gains an addition skill rank at 1st level and each level thereafter.
7SpellcastingChoose one 1st-level spell and two 0-level spells from a class’s spell list. This species can cast the 1st-level spell once per day as a spell-like ability and can cast the 0-level spells as at will spell-like abilities. These spells’ caster level is equal to character level.
8TelepathyThis species has telepathy with a range of 30 feet.
9–15AerobaticThis species gains a +2 bonus to Acrobatics checks and, if able to fly, improves its maneuverability by one step.
16–23CamouflagedThis species gains a +3 bonus to Stealth checks when in a specific biome, chosen when you choose this ability: aquatic, arctic, desert, forest, marsh, mountain, plains, subterranean, urban.
24–31CarrierThis species increases its carrying capacity by 50%.
32–39CollectiveThis species gains a +2 bonus to skill checks for the aid another action. A creature using the aid another action to assist this species’ skill check gains a +2 bonus to their check.
40–47CommunicatorChoose one of the following: comprehend languages, mindlink, or share language. This species can cast the chosen spell as a spelllike ability once per day, using character level as the caster level.
48–55Eclectic Knowledge This species chooses two skills at character creation and adds those to their list of class skills.
56–63JumperThis species halves the DC of Athletics checks to jump.
64–71Limited telepathyThis species has limited telepathy with a range of 60 feet.
72–79MulticulturalThis species learns an additional language for every even-numbered rank gained in the Culture skill.
80–86No breathThis species has the no breath universal creature rule.
87–93PhotosynthesisThis species can undergo photosynthesis to gain nutrition instead of eating. The species can go without light for 3 days, after which they must attempt Constitution checks to avoid starvation.
94–100Rapid recoveryOnce per day, when this species takes a 10-minute rest to regain Stamina Points, they can additionally recover Hit Points as though they’d taken a full night’s rest.