Archives of Nethys

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Custom Species Builder

Table 2-6: Weaknesses

Source Interstellar Species pg. 45
D10NAMEDESCRIPTION
1Dual natureChoose a creature type. For effects targeting creatures by type, this species counts as its creature type and as the chosen creature type (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).
2Light blindnessThis species has the light blindness universal creature rule.
3Limited augmentationOne of this species’ normal systems for augmentations, chosen when you choose this weakness, can’t hold an augmentation.
4Psychic sensitivityThis species takes a –1 penalty to saving throws against mind-affecting effects and takes +1 damage per damage die from mind-affecting spells, weapons, and other effects.
5Susceptible to acidWhen this species takes acid damage, it takes ongoing acid damage equal to its level as if affected by a weapon with the corrode critical hit effect (Fortitude negates).
6Susceptible to coldWhen this species takes cold damage, it becomes fatigued for 1 round (Fortitude negates); this doesn’t cause an already fatigued character to become exhausted.
7Susceptible to electricityWhen this species takes electricity damage, it becomes staggered for 1 round (Fortitude negates).
8Susceptible to fireWhen this species takes fire damage, it gains the burning condition that deals damage equal to its level (Fortitude negates).
9Susceptible to sonicWhen this species takes sonic damage, it is deafened for 1d4 rounds and has a 10% chance of also being stunned for 1 round (Fortitude negates both effects).
10Uncommon allergyChoose a material like silver or saltwater. Contact with at least a handful of the material deals 1d6 damage per round to this species. This effect is negated by the environmental protections built into most armor.