|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Rules
|
Downtime Rules
Narrative Starship Combat
/
Crew Actions
Chief Mate Actions
Source
Starfinder Enhanced pg. 179
These actions can be taken only by a crew member who’s filling a chief mate role.
Access Maintenance Panels
Source
Starfinder Enhanced pg. 180
You know how to access and manipulate the mechanisms of your ship’s systems directly.
Preferred Skills:
Acrobatics, Athletics, Engineering.
Effect:
Choose an allied crew member in an engineer or science officer role who hasn’t take a crew action this round and attempt a skill check against your ship’s DC. If you succeed, the engineer or science officer can roll their next skill check twice and take the better of the two rolls.
Resolve:
By spending 1 Resolve Point, you can grant this bonus to a second allied crew member, though they must be in a different role.
Deride Enemy Ship
Source
Starfinder Enhanced pg. 180
You point out a number of flaws in your foe’s ship’s design or performance.
Preferred Skills:
Engineering, Intimidate, Physical Science.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.
Maximize Crew Efficiency
Source
Starfinder Enhanced pg. 180
You know how to get the most out of your fellow crew members.
Preferred Skills:
Any.
Effect:
Choose an allied crew member who hasn’t taken a crew action this round and attempt a skill check against your ship’s Hard DC (regardless of the skill used). If you succeed, the next time this round that this allied crew member succeeds at an action that grants skill check successes, the number of skill check successes that action grants is doubled.
Resolve:
By spending 1 Resolve Point, the targeted crew member receives a +2 bonus to the skill check on their next action.
Realign Targeting Systems
Source
Starfinder Enhanced pg. 180
With some solid tools and some muscle, you manually realign your ship’s targeting systems to better fire upon the enemy.
Preferred Skills:
Acrobatics, Athletics, Perception.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.