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Downtime Rules
Narrative Starship Combat
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Crew Actions
Gunner Actions
Source
Starfinder Enhanced pg. 180
These actions can only be taken by a crew member in a gunner role. For a gunner, a ranged attack roll counts as a valid option for a skill check; when a gunner chooses to make a ranged attack during narrative starship combat, they gain a +3 bonus to the roll.
Draw Fire
Source
Starfinder Enhanced pg. 180
Your attacks draw the attention of an enemy vessel.
Preferred Skills:
Athletics, Intimidate, ranged attack.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, that ship must take the Open Fire tactic against your ship next round.
Resolve:
By spending 1 Resolve Point, the enemy ship must roll twice and take the worse of the two rolls when firing upon your ship next round.
Fire at Will
Source
Starfinder Enhanced pg. 181
You open fire with your ship’s weapons on the enemy.
Preferred Skills:
Acrobatics, Piloting, ranged attack.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, it counts as a skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.
Harry Enemy
Source
Starfinder Enhanced pg. 181
Your shoot not to damage but to harass an enemy ship.
Preferred Skills:
Bluff, Piloting, ranged attack.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, that ship takes a –2 penalty to skill checks in the following round.
Resolve:
By spending 1 Resolve Point, this penalty applies to an additional enemy ship of your choosing next round.
Target Weak Spot
Source
Starfinder Enhanced pg. 181
You attempt to hit an enemy ship in a vulnerable area.
Preferred Skills:
Any (including ranged attack).
Effect:
Choose an enemy starship and attempt a skill check against that ship’s Hard DC (regardless of the skill used). If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 10 or more, you also automatically deal 1 hit to that starship; this is in addition to any damage through normal skill check successes gained.