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Downtime Rules
Narrative Starship Combat
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Crew Actions
Pilot Actions
Source
Starfinder Enhanced pg. 181
These actions can only be taken by a crew member who’s filling the pilot role.
Engage Full Thrusters
Source
Starfinder Enhanced pg. 181
You open your ship’s throttle to escape from the enemy forces.
Preferred Skills:
Acrobatics, Engineering, Piloting.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, that ship must use your ship’s Hard DC for any tactics, and it takes a –1 penalty to its skill check.
Resolve:
By spending 1 Resolve Point, you can increase this penalty to –3.
Hold Steady
Source
Starfinder Enhanced pg. 182
You try to keep an enemy starship in your gunners’ sights.
Preferred Skills:
Athletics, Perception, Piloting.
Effect:
Choose an allied crew member in a gunner role who hasn’t take a crew action this round and an enemy starship. Then, attempt a skill check against that ship’s DC. If you succeed, the gunner gains a +3 bonus to any action that grants skill check successes and targets the same enemy starship.
Resolve:
By spending 1 Resolve Point, you can grant this bonus to a second gunner, though they must target the same enemy starship.
Outmaneuver
Source
Starfinder Enhanced pg. 182
The enemy forces are no match for your piloting skill.
Preferred Skills:
Acrobatics, Piloting.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.
Perform Audacious Stunt
Source
Starfinder Enhanced pg. 182
You fly your ship in such a way to confound and surprise the enemy.
Preferred Skills:
Any.
Effect:
Choose an enemy starship and attempt a skill check against that ship’s Hard DC (regardless of the skill used). If you succeed, you gain 2 skill check success toward that ship’s threshold.