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Chapter 11: Game Mastering / Adventures and Campaigns

Published Adventures

Source Starfinder Core Rulebook pg. 392
Published adventures are a busy Game Master’s best friend. Not only do they allow you to sit down and start playing quickly without coming up with intricate storylines or cool encounters in advance, but by studying how they’re put together, you can hone your own adventure-creating skills. A published adventure is the script that lets you, as the GM, focus on the directing and acting portions of your job.

It’s important to remember, however, that the writer of a published adventure doesn’t know your group or their characters. If your players are all paranoid, then an adventure involving an unexpected betrayal by a friendly NPC may not work as well. Similarly, if one of your characters has a deep hatred for necromantic elebrians, her player may have more fun if you change the villain from a member of the Aspis Consortium to an agent of the Bone Sages. Customizing adventures to your group is an easy way to raise the stakes in your game and make things feel more personal.

If you’re interested in published adventures, Paizo’s Starfinder Adventure Path products offer finely crafted adventures that are tied together into epic six-part campaigns. For more information, visit