|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Rules
|
Downtime Rules
Chapter 13: Pathfinder Legacy
/
Monster Conversion
Special Abilities
Source
Starfinder Core Rulebook pg. 503
Most of a converted Pathfinder RPG monster’s special abilities can be used as written, though some require a bit of adjusting.
Abilities that Emulate Spells
: An ability functioning as a Pathfinder RPG spell can use the rules for that spell, unless there is a Starfinder spell with the same name.
Afflictions
: Curses, diseases, and poisons function differently in Starfinder than in the Pathfinder RPG. Use the Starfinder version if it is presented in the sample afflictions starting on page 417 (keeping whatever save DC is listed in the converted monster). Otherwise, you can simulate the affliction with the appropriate track. For instance, if the affliction is a poison that deals Dexterity damage, use the Dexterity poison track, but add any special effects the converted affliction deals.