Archives of Nethys

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Appendix 1: Creating Monsters and Other NPCs / Step 7: Skills

Assigning Skills

Source Alien Archive pg. 142
In most cases, your NPC’s master skills should be ones associated with its highest ability score modifiers. An NPC with its highest bonus in Dexterity might have Acrobatics or Stealth among its master skills, for example.

The number of skills you give your NPC is fairly flexible. While you should generally stay within 1 or 2 of the suggested number of master and good skills for the creature’s CR, you might give a scholarly spellcaster more master skills, and mindless creatures often have no master or good skills at all.